2022-08-15 23:47:01 -04:00

36 lines
639 B
GDScript

extends Reference
const NAME = "blocked"
var ctx = null
func _init():
pass
func enter_from(state, block_string = null):
ctx.progress_text.text = block_string
ctx.coin_machine.enabled = false
ctx.item_holder.add_enabled = true
for item_slot in ctx.item_slots:
item_slot.add_enabled = true
item_slot.remove_enabled = true
func exit_to(state):
pass
func update(delta):
pass
func on_coin_machine_coin_requirement_met(player):
assert(false)
func on_gen_timer_timeout():
assert(false)
func on_slot_item_changed(item):
pass
func on_item_holder_item_changed(item):
if item == null:
ctx.change_state(ctx.StateIdle.new())