32 lines
660 B
GDScript

extends Reference
const NAME = "idle"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.coin_machine.enabled = true
ctx.item_dump.enabled = false
ctx.status_text.text = "Online"
ctx.status_light.idle()
func exit_to(state):
pass
func on_coin_machine_coin_requirement_met(player):
ctx.status_light.activate()
ctx.emit_signal_comms_established()
func on_item_dump_item_dump_completed():
assert(false, "item dump should be disabled in idle state")
func _on_item_dump_item_dumped():
assert(false, "item dump should be disabled in idle state")
func on_damage_taken():
if ctx.current_hp <= 0:
ctx.change_state(ctx.StateBroken.new())