68 lines
2.0 KiB
GDScript
68 lines
2.0 KiB
GDScript
extends Damageable
|
|
signal gen_started
|
|
signal gen_finished
|
|
|
|
enum EState {IDLE, WORKING, BLOCKED, BROKEN, NUM_STATES}
|
|
|
|
const States = {
|
|
EState.IDLE : preload("res://scripts/item_generator/state/idle.gd"),
|
|
EState.WORKING : preload("res://scripts/item_generator/state/working.gd"),
|
|
EState.BLOCKED : preload("res://scripts/item_generator/state/blocked.gd"),
|
|
EState.BROKEN : preload("res://scripts/item_generator/state/broken.gd")
|
|
}
|
|
|
|
export var gen_item : Resource
|
|
export var gen_time : float = 5.0
|
|
export var gen_count : int = 2
|
|
|
|
onready var coin_machine = $"%coin_machine"
|
|
onready var gen_timer = $"%gen_timer"
|
|
onready var item_dump = $"%item_dump"
|
|
onready var status_light = $"%status_light"
|
|
onready var progress_text = $"%progress_text"
|
|
|
|
var state = null
|
|
var item_slots
|
|
|
|
func _ready():
|
|
assert(gen_item != null)
|
|
item_slots = get_tree().get_nodes_in_group("conveyor_item_slots")
|
|
assert(item_slots != null)
|
|
for item_slot in item_slots:
|
|
item_slot.connect("item_changed", self, "_on_item_slot_item_changed")
|
|
gen_timer.wait_time = gen_time
|
|
gen_timer.one_shot = true
|
|
|
|
state = States[EState.BROKEN].new() if start_broken else States[EState.IDLE].new()
|
|
state.ctx = self
|
|
state.enter_from(null)
|
|
print("item_generator: NULL -> ", state.NAME)
|
|
|
|
func _process(delta):
|
|
state.update(delta)
|
|
|
|
func change_state(new_state):
|
|
print("crafting_station: ", state.NAME, " -> ", new_state.NAME)
|
|
new_state.ctx = self
|
|
state.exit_to(new_state)
|
|
new_state.enter_from(state)
|
|
state = new_state
|
|
|
|
func _on_coin_machine_coin_requirement_met(player):
|
|
state.on_coin_machine_coin_requirement_met(player)
|
|
|
|
func _on_gen_timer_timeout():
|
|
state.on_gen_timer_timeout()
|
|
|
|
#Note(asr): dynamically connect item_changed signal
|
|
#on all nodes in the "item_slots" group. See _ready()
|
|
func _on_item_slot_item_changed(item):
|
|
state.on_item_slot_item_changed(item)
|
|
|
|
func _on_item_dump_item_dump_completed():
|
|
state.on_item_dump_item_dump_completed()
|
|
|
|
func take_damage(damage : int = 1):
|
|
.take_damage(damage)
|
|
state.on_damage_taken()
|