project-dung/scenes/item_balloon.tscn
2022-08-21 00:13:06 -04:00

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[gd_scene load_steps=13 format=2]
[ext_resource path="res://scripts/item_balloon.gd" type="Script" id=1]
[ext_resource path="res://assets/item_balloon/item_balloon.glb" type="PackedScene" id=2]
[ext_resource path="res://scenes/item.tscn" type="PackedScene" id=3]
[ext_resource path="res://item_types/ingot.tres" type="Resource" id=4]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "Balloon Bounce"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "Balloon Idle-loop"
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "Balloon Reset"
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
[sub_resource type="AnimationNodeStateMachineTransition" id=5]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=6]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id=7]
states/bounce/node = SubResource( 1 )
states/bounce/position = Vector2( 653, 152.25 )
states/idle/node = SubResource( 2 )
states/idle/position = Vector2( 358, 151.781 )
states/reset/node = SubResource( 3 )
states/reset/position = Vector2( 495, 279.5 )
transitions = [ "idle", "bounce", SubResource( 4 ), "bounce", "reset", SubResource( 5 ), "reset", "idle", SubResource( 6 ) ]
start_node = "idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=8]
[node name="item_balloon" instance=ExtResource( 2 )]
script = ExtResource( 1 )
[node name="ItemSpawn" type="BoneAttachment" parent="Armature/Skeleton" index="1"]
transform = Transform( 1, 2.77886e-15, 8.74228e-08, 2.79006e-15, 1.00403, -6.38291e-08, -8.74228e-08, 6.3573e-08, 1, 0, 0.194753, 0 )
bone_name = "Item"
[node name="attached_item" parent="Armature/Skeleton/ItemSpawn" index="0" instance=ExtResource( 3 )]
unique_name_in_owner = true
transform = Transform( 1, -2.11758e-21, -2.37178e-09, -4.23516e-22, 1, 0, -2.37177e-09, -1.20792e-13, 1.02713, -5.21145e-16, -0.187539, 1.19224e-08 )
item_type = ExtResource( 4 )
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "Balloon Idle"
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
unique_name_in_owner = true
tree_root = SubResource( 7 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 8 )
[node name="bounce_timer" type="Timer" parent="." index="3"]
unique_name_in_owner = true
one_shot = true
[connection signal="timeout" from="bounce_timer" to="." method="_on_bounce_timer_timeout"]