project-dung/scripts/dinner_table.gd

35 lines
791 B
GDScript

extends Spatial
export(Array, Resource) var all_food
var food_to_consume = null
onready var item_holder = $"%item_holder"
func _ready():
assert(!all_food.empty())
item_holder.add_enabled = true
if item_holder.item_in_hold != null:
_on_item_holder_item_changed(item_holder.item_in_hold)
else:
item_holder.remove_enabled = true
func on_player_interact(player) -> bool:
if food_to_consume == null:
return false
player.consume_food(food_to_consume)
item_holder.destroy_item()
item_holder.remove_enabled = true
return true
func _on_item_holder_item_changed(item):
if item != null:
for food in all_food:
if item.item_type == food:
item_holder.remove_enabled = false
food_to_consume = food
return
food_to_consume = null
item_holder.remove_enabled = true