2022-08-21 12:07:27 -07:00

45 lines
1.3 KiB
GDScript

extends Reference
const NAME = "cooking"
const cooked_yam = preload("res://item_types/cooked_yam.tres")
var ctx = null
var mat: SpatialMaterial = SpatialMaterial.new()
func _init():
mat.albedo_color = Color.red
func enter_from(state):
ctx.get_node("item_dump").enabled = false
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
ctx.get_node("cook_timer").start()
ctx.get_node("status_light").activate()
ctx.get_node("circle_timer").set_timer(ctx.get_node("cook_timer"))
func exit_to(state):
ctx.get_node("circle_timer").clear_timer()
func on_coin_machine_coin_requirement_met(player):
assert(false, "coin machine should be disabled while growing")
func on_cook_timer_timeout():
var item_holder = ctx.get_node("%item_holder")
item_holder.destroy_item()
item_holder.spawn_item(cooked_yam)
ctx.change_state(ctx.StateHoldingItem.new())
func on_item_holder_item_changed(item):
assert(item == null || item.item_type == cooked_yam)
func on_item_dump_completed():
assert(false, "item dump should be disabled")
func on_damage_taken():
if ctx.hp <= 0:
assert(ctx.get_node("%item_holder").has_item())
ctx.get_node("%item_holder").destroy_item()
ctx.change_state(ctx.StateBroken.new())