project-dung/scripts/status_light.gd

20 lines
277 B
GDScript

extends OmniLight
func _ready():
idle()
func idle():
$AnimationPlayer.play("idle")
func prime():
$AnimationPlayer.play("prime")
func activate():
$AnimationPlayer.play("activate")
func warn():
$AnimationPlayer.play("warn")
func fail():
$AnimationPlayer.play("fail")