project-dung/scripts/game_manager.gd
2022-08-16 19:56:48 -04:00

16 lines
445 B
GDScript

extends Node
onready var player = get_tree().get_nodes_in_group("player")[0]
func _ready():
player.connect("starved_to_death", self, "_on_player_starved_to_death")
func _on_player_starved_to_death():
var node = Dialogic.start("starve")
node.pause_mode = PAUSE_MODE_PROCESS
add_child(node)
get_tree().paused = true
yield(node, "timeline_end")
get_tree().paused = false
get_tree().quit() # go back to main menu when such a thing exists