16 lines
445 B
GDScript
16 lines
445 B
GDScript
extends Node
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onready var player = get_tree().get_nodes_in_group("player")[0]
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func _ready():
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player.connect("starved_to_death", self, "_on_player_starved_to_death")
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func _on_player_starved_to_death():
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var node = Dialogic.start("starve")
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node.pause_mode = PAUSE_MODE_PROCESS
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add_child(node)
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get_tree().paused = true
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yield(node, "timeline_end")
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get_tree().paused = false
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get_tree().quit() # go back to main menu when such a thing exists
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