26 lines
510 B
GDScript
26 lines
510 B
GDScript
extends Reference
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const NAME = "idle"
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var ctx = null
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func _init():
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pass
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func enter_from(state):
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ctx.get_node("coin_machine").enabled = true
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ctx.get_node("item_holder").add_enabled = true
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func exit_to(state):
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pass
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func on_coin_machine_coin_requirement_met(player):
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ctx.change_state(ctx.StateGrowing.new())
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func on_grow_timer_timeout():
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assert(false, "grow timer shouldn't trigger while idle")
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func on_item_holder_item_changed(item):
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assert(item != null)
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ctx.change_state(ctx.StateBlocked.new())
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