34 lines
953 B
GDScript

extends Reference
const NAME = "cooking"
const cooked_yam = preload("res://item_types/cooked_yam.tres")
var ctx = null
var mat: SpatialMaterial = SpatialMaterial.new()
func _init():
mat.albedo_color = Color.red
func enter_from(state):
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
ctx.get_node("cook_timer").start()
ctx.get_node("%coil").set_surface_material(0, mat)
func exit_to(state):
ctx.get_node("%coil").set_surface_material(0, null)
func on_coin_machine_coin_requirement_met(player):
assert(false, "coin machine should be disabled while growing")
func on_cook_timer_timeout():
var item_holder = ctx.get_node("%item_holder")
item_holder.destroy_item()
item_holder.spawn_item(cooked_yam)
ctx.change_state(ctx.StateHoldingItem.new())
func on_item_holder_item_changed(item):
assert(item == null || item.item_type == cooked_yam)