36 lines
932 B
GDScript
36 lines
932 B
GDScript
extends Reference
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const NAME = "holding_item"
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const raw_yam = preload("res://item_types/raw_yam.tres")
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var ctx = null
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func _init():
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pass
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func enter_from(state):
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if ctx.get_node("%item_holder").item_in_hold.item_type == raw_yam:
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ctx.get_node("coin_machine").enabled = true
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ctx.get_node("%item_holder").add_enabled = false
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ctx.get_node("%item_holder").remove_enabled = false
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else:
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ctx.get_node("coin_machine").enabled = false
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ctx.get_node("%item_holder").add_enabled = true
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ctx.get_node("%item_holder").remove_enabled = true
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func exit_to(state):
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pass
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func on_coin_machine_coin_requirement_met(player):
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if ctx.get_node("%item_holder").item_in_hold.item_type == raw_yam:
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ctx.change_state(ctx.StateCooking.new())
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func on_cook_timer_timeout():
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assert(false)
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func on_item_holder_item_changed(item):
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if item == null:
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ctx.change_state(ctx.StateIdle.new())
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else:
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ctx.change_state(ctx.StateHoldingItem.new())
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