project-dung/scripts/oven/state/holding_item.gd

36 lines
932 B
GDScript

extends Reference
const NAME = "holding_item"
const raw_yam = preload("res://item_types/raw_yam.tres")
var ctx = null
func _init():
pass
func enter_from(state):
if ctx.get_node("%item_holder").item_in_hold.item_type == raw_yam:
ctx.get_node("coin_machine").enabled = true
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
else:
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = true
ctx.get_node("%item_holder").remove_enabled = true
func exit_to(state):
pass
func on_coin_machine_coin_requirement_met(player):
if ctx.get_node("%item_holder").item_in_hold.item_type == raw_yam:
ctx.change_state(ctx.StateCooking.new())
func on_cook_timer_timeout():
assert(false)
func on_item_holder_item_changed(item):
if item == null:
ctx.change_state(ctx.StateIdle.new())
else:
ctx.change_state(ctx.StateHoldingItem.new())