48 lines
946 B
GDScript

extends Reference
const NAME = "broken"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.coin_machine.enabled = false
ctx.item_dump.enabled = true
ctx.item_dump.reset()
ctx.item_holder.add_enabled = true
ctx.progress_text.text = "Broken"
for item_slot in ctx.item_slots:
item_slot.add_enabled = true
item_slot.remove_enabled = true
ctx.status_light.fail()
func exit_to(state):
pass
func update(delta):
pass
func on_coin_machine_coin_requirement_met(player):
assert(false)
func on_gen_timer_timeout():
assert(false)
func on_slot_item_changed(item):
pass
func on_item_holder_item_changed(item):
pass
func on_item_dump_item_dump_completed():
ctx.full_heal()
if ctx.item_holder.item_in_hold == null:
ctx.change_state(ctx.States[ctx.EState.IDLE].new())
else:
ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!"))
func on_damage_taken():
assert(false, "cant take damage if already broken")