42 lines
1.1 KiB
GDScript

extends Reference
const NAME = "growing"
const raw_yam = preload("res://item_types/raw_yam.tres")
var ctx = null
var mat: SpatialMaterial = SpatialMaterial.new()
func _init():
mat.albedo_color = Color.green
func enter_from(state):
ctx.get_node("coin_machine").enabled = false
ctx.get_node("item_holder").add_enabled = false
ctx.get_node("item_holder").remove_enabled = false
ctx.get_node("grow_timer").start()
ctx.get_node("MeshInstance").set_surface_material(0, mat)
ctx.status_light.activate()
ctx.item_dump.enabled = false
func exit_to(state):
ctx.get_node("MeshInstance").set_surface_material(0, null)
func on_coin_machine_coin_requirement_met(player):
assert(false, "coin machine should be disabled while growing")
func on_grow_timer_timeout():
var item_holder = ctx.get_node("item_holder")
item_holder.spawn_item(raw_yam)
ctx.change_state(ctx.StateBlocked.new())
func on_item_holder_item_changed(item):
assert(item.item_type == raw_yam)
func on_item_dump_item_dump_completed():
assert(false)
func on_damage_taken():
ctx.get_node("grow_timer").stop()
if ctx.current_hp <= 0:
ctx.change_state(ctx.StateBroken.new())