45 lines
1.0 KiB
GDScript
45 lines
1.0 KiB
GDScript
extends Reference
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const NAME = "broken"
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var ctx = null
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func _init():
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pass
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func enter_from(state):
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = true
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item_slot.remove_enabled = true
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ctx.item_dump.enabled = true
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ctx.item_dump.reset()
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ctx.coin_machine.enabled = false
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ctx.progress_text.text = "Broken!"
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ctx.status_light.fail()
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func exit_to(state):
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pass
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func update(delta):
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pass
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func on_coin_machine_coin_requirement_met(player):
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assert(false, "coin machine should be disabled while broken")
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func on_gen_timer_timeout():
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assert(false, "gen timer should be disabled while broken")
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func on_item_slot_item_changed(item):
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assert(false, "item dump should be disabled while broken")
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func on_item_dump_item_dump_completed():
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ctx.full_heal()
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for item_slot in ctx.item_slots:
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if item_slot.has_item():
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ctx.change_state(ctx.States[ctx.EState.BLOCKED].new("Blocked!"))
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return
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ctx.change_state(ctx.States[ctx.EState.IDLE].new())
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func on_damage_taken():
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assert(false, "cant take damage if already broken")
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