43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
extends Damageable
|
|
|
|
const StateIdle = preload("res://scripts/comm_station/state/idle.gd")
|
|
const StateBroken = preload("res://scripts/comm_station/state/broken.gd")
|
|
|
|
var state = null
|
|
|
|
signal comms_established
|
|
|
|
onready var coin_machine = $"%coin_machine"
|
|
onready var item_dump = $"%item_dump"
|
|
onready var status_text = $"%status_text"
|
|
onready var status_light = $"%status_light"
|
|
|
|
func _ready():
|
|
state = StateBroken.new() if start_broken else StateIdle.new()
|
|
state.ctx = self
|
|
state.enter_from(null)
|
|
print("comms_station: NULL -> ", state.NAME)
|
|
|
|
func change_state(new_state):
|
|
print("comms_station: ", state.NAME, " -> ", new_state.NAME)
|
|
new_state.ctx = self
|
|
state.exit_to(new_state)
|
|
new_state.enter_from(state)
|
|
state = new_state
|
|
|
|
func _on_coin_machine_coin_requirement_met(player):
|
|
state.on_coin_machine_coin_requirement_met(player)
|
|
|
|
func _on_item_dump_item_dump_completed():
|
|
state.on_item_dump_item_dump_completed()
|
|
|
|
func _on_item_dump_item_dumped():
|
|
state.on_item_dump_item_dumped()
|
|
|
|
func take_damage(damage : int = 1):
|
|
.take_damage(damage)
|
|
state.on_damage_taken()
|
|
|
|
func emit_signal_comms_established():
|
|
emit_signal("comms_established")
|