83 lines
3.8 KiB
Plaintext
83 lines
3.8 KiB
Plaintext
[gd_scene load_steps=11 format=2]
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[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scripts/item_generator/item_generator.gd" type="Script" id=3]
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[ext_resource path="res://scenes/item_dump.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5]
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[ext_resource path="res://item_types/gem.tres" type="Resource" id=6]
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[ext_resource path="res://item_types/ore.tres" type="Resource" id=7]
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[ext_resource path="res://assets/UI/Meter_Completion.png" type="Texture" id=8]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item; //2D shader
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render_mode unshaded, blend_disabled; // no bells and wistles
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uniform sampler2D palette; //Uses palletes with colors in rows
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uniform float palette_count = 1.0; //Tells the shader how many palettes you have
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uniform float palette_index = 0.0; //Telss the shader which palette to choose
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void fragment(){
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float increment = 1.0/palette_count; //Value for getting palette index
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float y = increment * palette_index + increment * 0.5; // + safety measure for floating point imprecision
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vec4 color = texture(TEXTURE, UV); //Original graysscale color used as collumn index
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vec4 new_color = texture(palette, vec2(color.r, y)); //get color from palette texture
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float a = step(0.00392, color.a); //check if transparent color is less than 1/255 for backgrounds
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new_color.a *= a; //if BG is transparent, then alpha is multiplied by 0
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COLOR = new_color; //set new color from palette
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}"
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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shader_param/palette_count = 1.0
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shader_param/palette_index = 0.0
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[node name="item_generator" type="Spatial"]
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transform = Transform( 1, 0, 3.57628e-07, 0, 1, 0, -3.57628e-07, 0, 1, 0.330428, 0, -8.57503 )
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script = ExtResource( 3 )
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gen_item = ExtResource( 7 )
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[node name="item_slot_1" parent="." groups=["conveyor_item_slots"] instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.68704, 0.739615, -1.65247 )
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[node name="item_slot_2" parent="." groups=["conveyor_item_slots"] instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.05952, 0.74, -1.652 )
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[node name="coin_machine" parent="." instance=ExtResource( 1 )]
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unique_name_in_owner = true
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[node name="gen_timer" type="Timer" parent="."]
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unique_name_in_owner = true
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one_shot = true
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[node name="item_dump" parent="." instance=ExtResource( 4 )]
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unique_name_in_owner = true
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items_required = [ ExtResource( 6 ) ]
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[node name="status_light" parent="." instance=ExtResource( 5 )]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -9.53674e-07, 1.40916, 0.00164795 )
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[node name="Machine_Label" type="Label3D" parent="."]
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transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 1.88, 3, -1.043 )
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visible = false
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modulate = Color( 0, 0, 0, 1 )
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text = "VNDG MACHINE"
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[node name="progress_text" type="Label3D" parent="."]
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unique_name_in_owner = true
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, -2.98023e-08, 2.11515, -0.712185 )
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visible = false
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modulate = Color( 0, 0, 0, 1 )
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text = "Progress: 20%"
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform( 0.132773, 0, -1.72258e-08, 0, 0.132773, 0, -1.72258e-08, 0, 0.18094, -0.0166484, 2.48385, 2.79593 )
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material_override = SubResource( 2 )
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billboard = 1
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texture = ExtResource( 8 )
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[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
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[connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"]
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[connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_item_dump_completed"]
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