wip
This commit is contained in:
1 parent
83fc7e5924
commit
4c8a337a2d
12 files changed
+344
-3
No files matched your search
@@ -0,0 +1,5 @@
|
||||
extends Resource
|
||||
class_name ItemTypeCount
|
||||
|
||||
export var item_type: Resource
|
||||
export var count: int
|
||||
@@ -0,0 +1,52 @@
|
||||
extends Spatial
|
||||
signal item_dump_completed
|
||||
signal item_dumped
|
||||
|
||||
# Godot is not configurable enough (without great pains)
|
||||
# to make this look less dumb
|
||||
export var item_type_0: Resource
|
||||
export var item_count_0: int
|
||||
export var item_type_1: Resource
|
||||
export var item_count_1: int
|
||||
export var item_type_2: Resource
|
||||
export var item_count_2: int
|
||||
|
||||
var remaining := {}
|
||||
export var enabled = true
|
||||
|
||||
func _ready():
|
||||
reset()
|
||||
|
||||
func reset():
|
||||
remaining.clear()
|
||||
if item_type_0 and item_count_0 > 0:
|
||||
remaining[item_type_0] = item_count_0
|
||||
if item_type_1 and item_count_1 > 0:
|
||||
remaining[item_type_1] = item_count_1
|
||||
if item_type_2 and item_count_2 > 0:
|
||||
remaining[item_type_2] = item_count_2
|
||||
|
||||
func on_player_interact(player) -> bool:
|
||||
if not enabled:
|
||||
return false
|
||||
if remaining.empty():
|
||||
return false
|
||||
if not player.has_item():
|
||||
return false
|
||||
if not remaining.has(player.item_in_hand.item_type):
|
||||
return false
|
||||
assert(remaining[player.item_in_hand.item_type] > 0, "remaining dictionary should always erase keys with a value of 0")
|
||||
|
||||
# Remove the player's item and mark off the item on the remaining list
|
||||
var item = player.drop_item_in_hand()
|
||||
remaining[item.item_type] -= 1
|
||||
if remaining[item.item_type] <= 0:
|
||||
remaining.erase(item.item_type)
|
||||
item.queue_free()
|
||||
emit_signal("item_dumped")
|
||||
|
||||
# Check if everything's been checked off
|
||||
if remaining.empty():
|
||||
emit_signal("item_dump_completed")
|
||||
|
||||
return true
|
||||
+16
-2
@@ -3,18 +3,28 @@ extends Spatial
|
||||
const StateIdle = preload("res://scripts/oven/state/idle.gd")
|
||||
const StateCooking = preload("res://scripts/oven/state/cooking.gd")
|
||||
const StateHoldingItem = preload("res://scripts/oven/state/holding_item.gd")
|
||||
const StateBroken = preload("res://scripts/oven/state/broken.gd")
|
||||
|
||||
export var cook_time: float = 2.0
|
||||
export var broken: bool = false setget set_broken
|
||||
var state = null
|
||||
|
||||
func _ready():
|
||||
$cook_timer.wait_time = cook_time
|
||||
|
||||
state = StateIdle.new()
|
||||
if broken:
|
||||
state = StateBroken.new()
|
||||
else:
|
||||
state = StateIdle.new()
|
||||
state.ctx = self
|
||||
state.enter_from(null)
|
||||
print("oven: NULL -> ", state.NAME)
|
||||
|
||||
func set_broken(new_value: bool):
|
||||
if broken == new_value:
|
||||
return
|
||||
broken == new_value
|
||||
state.on_broken(broken)
|
||||
|
||||
func change_state(new_state):
|
||||
print("oven: ", state.NAME, " -> ", new_state.NAME)
|
||||
new_state.ctx = self
|
||||
@@ -30,3 +40,7 @@ func _on_cook_timer_timeout():
|
||||
|
||||
func _on_item_holder_item_changed(item):
|
||||
state.on_item_holder_item_changed(item)
|
||||
|
||||
|
||||
func _on_item_dump_item_dump_completed():
|
||||
pass # Replace with function body.
|
||||
@@ -0,0 +1,34 @@
|
||||
extends Reference
|
||||
|
||||
const NAME = "broken"
|
||||
|
||||
var ctx = null
|
||||
|
||||
func _init():
|
||||
pass
|
||||
|
||||
func enter_from(state):
|
||||
ctx.get_node("item_dump").enabled = true
|
||||
ctx.get_node("item_dump").reset()
|
||||
ctx.get_node("coin_machine").enabled = false
|
||||
ctx.get_node("%item_holder").add_enabled = false
|
||||
ctx.get_node("%item_holder").remove_enabled = false
|
||||
ctx.get_node("status_light").fail()
|
||||
|
||||
func exit_to(state):
|
||||
pass
|
||||
|
||||
func on_break():
|
||||
assert(false, "should be impossible while broken")
|
||||
|
||||
func on_fix():
|
||||
ctx.change_state(ctx.StateIdle.new())
|
||||
|
||||
func on_coin_machine_coin_requirement_met(player):
|
||||
assert(false, "should be impossible while broken")
|
||||
|
||||
func on_cook_timer_timeout():
|
||||
assert(false, "should be impossible while broken")
|
||||
|
||||
func on_item_holder_item_changed(item):
|
||||
assert(false, "should be impossible while broken")
|
||||
@@ -16,6 +16,8 @@ func enter_from(state):
|
||||
|
||||
ctx.get_node("cook_timer").start()
|
||||
ctx.get_node("%coil").set_surface_material(0, mat)
|
||||
ctx.get_node("status_light").light_color = Color.green
|
||||
ctx.get_node("status_light").activate()
|
||||
|
||||
func exit_to(state):
|
||||
ctx.get_node("%coil").set_surface_material(0, null)
|
||||
|
||||
@@ -13,10 +13,12 @@ func enter_from(state):
|
||||
ctx.get_node("coin_machine").enabled = true
|
||||
ctx.get_node("%item_holder").add_enabled = false
|
||||
ctx.get_node("%item_holder").remove_enabled = false
|
||||
ctx.get_node("status_light").prime()
|
||||
else:
|
||||
ctx.get_node("coin_machine").enabled = false
|
||||
ctx.get_node("%item_holder").add_enabled = true
|
||||
ctx.get_node("%item_holder").remove_enabled = true
|
||||
ctx.get_node("status_light").warn()
|
||||
|
||||
func exit_to(state):
|
||||
pass
|
||||
|
||||
@@ -11,6 +11,7 @@ func enter_from(state):
|
||||
ctx.get_node("coin_machine").enabled = false
|
||||
ctx.get_node("%item_holder").add_enabled = true
|
||||
ctx.get_node("%item_holder").remove_enabled = false # not possible
|
||||
ctx.get_node("status_light").light_color = Color.white
|
||||
|
||||
func exit_to(state):
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
extends OmniLight
|
||||
|
||||
func _ready():
|
||||
idle()
|
||||
|
||||
func idle():
|
||||
$AnimationPlayer.play("idle")
|
||||
|
||||
func prime():
|
||||
$AnimationPlayer.play("prime")
|
||||
|
||||
func activate():
|
||||
$AnimationPlayer.play("activate")
|
||||
|
||||
func warn():
|
||||
$AnimationPlayer.play("warn")
|
||||
|
||||
func fail():
|
||||
$AnimationPlayer.play("fail")
|
||||
Reference in new issue
Block a user