Add circle timer
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@@ -17,9 +17,10 @@ func enter_from(state):
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ctx.get_node("cook_timer").start()
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ctx.get_node("status_light").activate()
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ctx.get_node("circle_timer").set_timer(ctx.get_node("cook_timer"))
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func exit_to(state):
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pass
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ctx.get_node("circle_timer").clear_timer()
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func on_coin_machine_coin_requirement_met(player):
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assert(false, "coin machine should be disabled while growing")
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