Make broken state for oven

This commit is contained in:
Daniel Snider 2022-08-16 00:30:37 -07:00
parent df641d6c3d
commit 921ebc01f2
6 changed files with 109 additions and 5 deletions

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@ -1,8 +1,11 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/oven/oven.gd" type="Script" id=2]
[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/item_dump.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/status_light.tscn" type="PackedScene" id=5]
[ext_resource path="res://item_types/repair_kit.tres" type="Resource" id=6]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0, 0, 0, 1 )
@ -14,14 +17,18 @@ bottom_radius = 0.5
height = 0.1
radial_segments = 9
[sub_resource type="BoxShape" id=4]
extents = Vector3( 0.648623, 1, 0.516904 )
[sub_resource type="CubeMesh" id=3]
size = Vector3( 1.362, 0.49, 0.081 )
[node name="oven" type="Spatial"]
[node name="oven" type="Spatial" groups=["damageable"]]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0063355, 0.00319374, -0.00456095 )
script = ExtResource( 2 )
[node name="CSGBox" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.497031, 0 )
use_collision = true
width = 1.36825
height = 1.04121
@ -42,7 +49,10 @@ skeleton = NodePath("../..")
[node name="item_holder" parent="CSGBox/coil" instance=ExtResource( 1 )]
unique_name_in_owner = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00424552, 0.29638, 0.00761187 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00424552, 0.0865635, 0.00761187 )
[node name="CollisionShape" type="CollisionShape" parent="CSGBox/coil/item_holder"]
shape = SubResource( 4 )
[node name="backsplash" type="MeshInstance" parent="CSGBox"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00424552, 0.556925, -0.575066 )
@ -50,10 +60,22 @@ mesh = SubResource( 3 )
skeleton = NodePath("../..")
[node name="coin_machine" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.621351, 0 )
[node name="item_dump" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.733121, 0 )
collision_layer = 8
collision_mask = 0
item_type_0 = ExtResource( 6 )
item_count_0 = 1
[node name="status_light" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.232042, 0.967385 )
[node name="cook_timer" type="Timer" parent="."]
one_shot = true
[connection signal="item_changed" from="CSGBox/coil/item_holder" to="." method="_on_item_holder_item_changed"]
[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
[connection signal="item_dump_completed" from="item_dump" to="." method="_on_item_dump_completed"]
[connection signal="timeout" from="cook_timer" to="." method="_on_cook_timer_timeout"]

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@ -3,14 +3,18 @@ extends Spatial
const StateIdle = preload("res://scripts/oven/state/idle.gd")
const StateCooking = preload("res://scripts/oven/state/cooking.gd")
const StateHoldingItem = preload("res://scripts/oven/state/holding_item.gd")
const StateBroken = preload("res://scripts/oven/state/broken.gd")
export var cook_time: float = 2.0
export var start_broken: bool = false
export var max_hp: int = 1
var hp: int = max_hp
var state = null
func _ready():
$cook_timer.wait_time = cook_time
state = StateIdle.new()
state = StateBroken.new() if start_broken else StateIdle.new()
state.ctx = self
state.enter_from(null)
print("oven: NULL -> ", state.NAME)
@ -30,3 +34,9 @@ func _on_cook_timer_timeout():
func _on_item_holder_item_changed(item):
state.on_item_holder_item_changed(item)
func _on_item_dump_completed():
state.on_item_dump_completed()
func take_damage():
state.take_damage()

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@ -0,0 +1,36 @@
extends Reference
const NAME = "broken"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.remove_from_group("damageable")
ctx.get_node("item_dump").enabled = true
ctx.get_node("item_dump").reset()
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
ctx.get_node("status_light").fail()
func exit_to(state):
assert(state.NAME != "broken")
ctx.add_to_group("damageable")
func on_coin_machine_coin_requirement_met(player):
assert(false, "should be impossible while broken")
func on_cook_timer_timeout():
assert(false, "should be impossible while broken")
func on_item_holder_item_changed(item):
assert(false, "should be impossible while broken")
func on_item_dump_completed():
ctx.change_state(ctx.StateIdle.new())
func take_damage():
pass # already broken

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@ -10,12 +10,15 @@ func _init():
mat.albedo_color = Color.red
func enter_from(state):
ctx.get_node("item_dump").enabled = false
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
ctx.get_node("cook_timer").start()
ctx.get_node("%coil").set_surface_material(0, mat)
ctx.get_node("status_light").light_color = Color.green
ctx.get_node("status_light").activate()
func exit_to(state):
ctx.get_node("%coil").set_surface_material(0, null)
@ -31,3 +34,13 @@ func on_cook_timer_timeout():
func on_item_holder_item_changed(item):
assert(item == null || item.item_type == cooked_yam)
func on_item_dump_completed():
assert(false, "item dump should be disabled")
func take_damage():
ctx.hp -= 1
if ctx.hp <= 0:
assert(ctx.get_node("%item_holder").has_item())
ctx.get_node("%item_holder").destroy_item()
ctx.change_state(ctx.StateBroken.new())

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@ -9,14 +9,17 @@ func _init():
pass
func enter_from(state):
ctx.get_node("item_dump").enabled = false
if ctx.get_node("%item_holder").item_in_hold.item_type == raw_yam:
ctx.get_node("coin_machine").enabled = true
ctx.get_node("%item_holder").add_enabled = false
ctx.get_node("%item_holder").remove_enabled = false
ctx.get_node("status_light").prime()
else:
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = true
ctx.get_node("%item_holder").remove_enabled = true
ctx.get_node("status_light").warn()
func exit_to(state):
pass
@ -33,3 +36,13 @@ func on_item_holder_item_changed(item):
ctx.change_state(ctx.StateIdle.new())
else:
ctx.change_state(ctx.StateHoldingItem.new())
func on_item_dump_completed():
assert(false, "item dump should be disabled")
func take_damage():
ctx.hp -= 1
if ctx.hp <= 0:
if ctx.get_node("%item_holder").has_item():
ctx.get_node("%item_holder").destroy_item()
ctx.change_state(ctx.StateBroken.new())

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@ -8,9 +8,11 @@ func _init():
pass
func enter_from(state):
ctx.get_node("item_dump").enabled = false
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = true
ctx.get_node("%item_holder").remove_enabled = false # not possible
ctx.get_node("status_light").light_color = Color.white
func exit_to(state):
pass
@ -24,3 +26,11 @@ func on_cook_timer_timeout():
func on_item_holder_item_changed(item):
assert(item != null, "there should be no item to remove while idle")
ctx.change_state(ctx.StateHoldingItem.new())
func on_item_dump_completed():
assert(false, "item dump should be disabled")
func take_damage():
ctx.hp -= 1
if ctx.hp <= 0:
ctx.change_state(ctx.StateBroken.new())