49 lines
1.3 KiB
GDScript
49 lines
1.3 KiB
GDScript
extends Reference
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const NAME = "holding_item"
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const raw_yam = preload("res://item_types/raw_yam.tres")
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var ctx = null
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func _init():
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pass
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func enter_from(state):
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ctx.get_node("item_dump").enabled = false
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if ctx.get_node("%item_holder").item_in_hold.item_type == raw_yam:
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ctx.get_node("coin_machine").enabled = true
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ctx.get_node("%item_holder").add_enabled = false
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ctx.get_node("%item_holder").remove_enabled = false
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ctx.get_node("status_light").prime()
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else:
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ctx.get_node("coin_machine").enabled = false
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ctx.get_node("%item_holder").add_enabled = true
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ctx.get_node("%item_holder").remove_enabled = true
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ctx.get_node("status_light").warn()
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func exit_to(state):
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pass
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func on_coin_machine_coin_requirement_met(player):
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if ctx.get_node("%item_holder").item_in_hold.item_type == raw_yam:
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ctx.change_state(ctx.StateCooking.new())
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func on_cook_timer_timeout():
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assert(false)
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func on_item_holder_item_changed(item):
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if item == null:
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ctx.change_state(ctx.StateIdle.new())
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else:
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ctx.change_state(ctx.StateHoldingItem.new())
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func on_item_dump_completed():
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assert(false, "item dump should be disabled")
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func take_damage():
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ctx.hp -= 1
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if ctx.hp <= 0:
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if ctx.get_node("%item_holder").has_item():
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ctx.get_node("%item_holder").destroy_item()
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ctx.change_state(ctx.StateBroken.new())
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