Added a game timer and put it on the game manager to handle day end events

This commit is contained in:
akshay 2022-08-16 21:11:02 -04:00
parent 8d313b8a71
commit eeb34f9372
4 changed files with 75 additions and 1 deletions

View File

@ -44,7 +44,8 @@
"timeline-1660443870.json",
"timeline-1660444277.json",
"timeline-1660454153.json",
"timeline-1660463789.json"
"timeline-1660463789.json",
"timeline-1660696967.json"
],
"folders": {

View File

@ -0,0 +1,26 @@
{
"events": [
{
"character": "character-1660444172.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Oh boy! I gotta go to bed. That was tiring!"
},
{
"event_id": "dialogic_023",
"hide_dialogbox": true,
"wait_seconds": 1
},
{
"character": "character-1660444172.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "*yawn* Ah! What a good day it is to be stranded on this moon."
}
],
"metadata": {
"dialogic-version": "1.4.4",
"file": "timeline-1660696967.json",
"name": "day_end"
}
}

View File

@ -4,3 +4,25 @@
[node name="game_manager" type="Node"]
script = ExtResource( 1 )
[node name="UI" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 1024, 600 )
[node name="day_timer_text" type="Label" parent="UI"]
unique_name_in_owner = true
anchor_left = 0.752
anchor_right = 0.808
anchor_bottom = 0.016
margin_left = -67.8719
margin_right = -68.5601
margin_bottom = 0.199999
rect_scale = Vector2( 5, 5 )
text = "Time Left: "
uppercase = true
[node name="day_timer" type="Timer" parent="."]
unique_name_in_owner = true
[connection signal="timeout" from="day_timer" to="." method="_on_day_timer_timeout"]

View File

@ -1,9 +1,21 @@
extends Node
export var time_per_day : float = 600.0
onready var player = get_tree().get_nodes_in_group("player")[0]
onready var day_timer = $"%day_timer"
onready var day_timer_text = $"%day_timer_text"
func _ready():
player.connect("starved_to_death", self, "_on_player_starved_to_death")
day_timer.wait_time = time_per_day
day_timer.start()
func _process(delta):
var time_left : int = day_timer.time_left
var minutes : int = time_left / 60
var seconds : int = time_left % 60
day_timer_text.text = "Time Left: %0*d:%0*d" % [2, minutes, 2, seconds]
func _on_player_starved_to_death():
var node = Dialogic.start("starve")
@ -13,3 +25,16 @@ func _on_player_starved_to_death():
yield(node, "timeline_end")
get_tree().paused = false
get_tree().quit() # go back to main menu when such a thing exists
func _on_day_timer_timeout():
player.health -= 1
if player.health <= 0:
_on_player_starved_to_death()
return
var node = Dialogic.start("day_end")
node.pause_mode = PAUSE_MODE_PROCESS
add_child(node)
get_tree().paused = true
yield(node, "timeline_end")
get_tree().paused = false