project-dung/scripts/game_manager.gd

41 lines
1.1 KiB
GDScript

extends Node
export var time_per_day : float = 600.0
onready var player = get_tree().get_nodes_in_group("player")[0]
onready var day_timer = $"%day_timer"
onready var day_timer_text = $"%day_timer_text"
func _ready():
player.connect("starved_to_death", self, "_on_player_starved_to_death")
day_timer.wait_time = time_per_day
day_timer.start()
func _process(delta):
var time_left : int = day_timer.time_left
var minutes : int = time_left / 60
var seconds : int = time_left % 60
day_timer_text.text = "Time Left: %0*d:%0*d" % [2, minutes, 2, seconds]
func _on_player_starved_to_death():
var node = Dialogic.start("starve")
node.pause_mode = PAUSE_MODE_PROCESS
add_child(node)
get_tree().paused = true
yield(node, "timeline_end")
get_tree().paused = false
get_tree().quit() # go back to main menu when such a thing exists
func _on_day_timer_timeout():
player.health -= 1
if player.health <= 0:
_on_player_starved_to_death()
return
var node = Dialogic.start("day_end")
node.pause_mode = PAUSE_MODE_PROCESS
add_child(node)
get_tree().paused = true
yield(node, "timeline_end")
get_tree().paused = false