Added broken state to hydroponic station and fixed a bug with all the brokens tates where they wouldn't heal the object back up on repair
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@@ -37,6 +37,7 @@ func on_item_holder_item_changed(item):
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pass
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func on_item_dump_item_dump_completed():
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ctx.full_heal()
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if ctx.item_holder.item_in_hold == null:
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ctx.change_state(ctx.States[ctx.EState.IDLE].new())
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else:
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