Added broken state to hydroponic station and fixed a bug with all the brokens tates where they wouldn't heal the object back up on repair

This commit is contained in:
akshay committed 2022-08-18 20:31:07 -04:00
1 parent 6e6da14975
commit ef4b8bd7cf
10 files changed
+105 -7

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@@ -1,16 +1,20 @@
extends Spatial
extends Damageable
const StateIdle = preload("res://scripts/hydroponics_station/state/idle.gd")
const StateGrowing = preload("res://scripts/hydroponics_station/state/growing.gd")
const StateBlocked = preload("res://scripts/hydroponics_station/state/blocked.gd")
const StateBroken = preload("res://scripts/hydroponics_station/state/broken.gd")
export var grow_time: float = 2.0
var state = null
onready var status_light = $"%status_light"
onready var item_dump = $"%item_dump"
func _ready():
$grow_timer.wait_time = grow_time
state = StateIdle.new()
state = StateBroken.new() if start_broken else StateIdle.new()
state.ctx = self
state.enter_from(null)
print("hydroponics_station: NULL -> ", state.NAME)
@@ -30,3 +34,10 @@ func _on_grow_timer_timeout():
func _on_item_holder_item_changed(item):
state.on_item_holder_item_changed(item)
func _on_item_dump_item_dump_completed():
state.on_item_dump_item_dump_completed()
func take_damage(damage : int = 1):
.take_damage(damage)
state.on_damage_taken()
@@ -10,6 +10,9 @@ func _init():
func enter_from(state):
ctx.get_node("coin_machine").enabled = false
ctx.get_node("item_holder").add_enabled = true
ctx.get_node("item_holder").remove_enabled = true
ctx.status_light.warn()
ctx.item_dump.enabled = false
func exit_to(state):
pass
@@ -23,3 +26,10 @@ func on_grow_timer_timeout():
func on_item_holder_item_changed(item):
if item == null:
ctx.change_state(ctx.StateIdle.new())
func on_item_dump_item_dump_completed():
assert(false)
func on_damage_taken():
if ctx.current_hp <= 0:
ctx.change_state(ctx.StateBroken.new())
@@ -0,0 +1,36 @@
extends Reference
const NAME = "broken"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.get_node("coin_machine").enabled = false
ctx.get_node("item_holder").add_enabled = false
ctx.get_node("item_holder").remove_enabled = false
ctx.status_light.fail()
ctx.item_dump.enabled = true
ctx.item_dump.reset()
func exit_to(state):
pass
func on_coin_machine_coin_requirement_met(player):
assert(false)
func on_grow_timer_timeout():
assert(false)
func on_item_holder_item_changed(item):
if item == null:
ctx.change_state(ctx.StateIdle.new())
func on_item_dump_item_dump_completed():
ctx.full_heal()
ctx.change_state(ctx.StateIdle.new())
func on_damage_taken():
assert(false, "cant take damage when broken")
@@ -12,8 +12,11 @@ func _init():
func enter_from(state):
ctx.get_node("coin_machine").enabled = false
ctx.get_node("item_holder").add_enabled = false
ctx.get_node("item_holder").remove_enabled = false
ctx.get_node("grow_timer").start()
ctx.get_node("MeshInstance").set_surface_material(0, mat)
ctx.status_light.activate()
ctx.item_dump.enabled = false
func exit_to(state):
ctx.get_node("MeshInstance").set_surface_material(0, null)
@@ -28,3 +31,11 @@ func on_grow_timer_timeout():
func on_item_holder_item_changed(item):
assert(item.item_type == raw_yam)
func on_item_dump_item_dump_completed():
assert(false)
func on_damage_taken():
ctx.get_node("grow_timer").stop()
if ctx.current_hp <= 0:
ctx.change_state(ctx.StateBroken.new())
+10
View File
@@ -10,6 +10,9 @@ func _init():
func enter_from(state):
ctx.get_node("coin_machine").enabled = true
ctx.get_node("item_holder").add_enabled = true
ctx.get_node("item_holder").remove_enabled = true
ctx.status_light.idle()
ctx.item_dump.enabled = false
func exit_to(state):
pass
@@ -23,3 +26,10 @@ func on_grow_timer_timeout():
func on_item_holder_item_changed(item):
assert(item != null)
ctx.change_state(ctx.StateBlocked.new())
func on_item_dump_item_dump_completed():
assert(false)
func on_damage_taken():
if ctx.current_hp <= 0:
ctx.change_state(ctx.StateBroken.new())