Added new intro and adjusted camera to start in the bedroom

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akshay committed 2022-08-21 11:33:03 -04:00
1 parent ed794b26f2
commit ef7a22a980
8 files changed
+45 -16

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+1 -1
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@@ -99,7 +99,7 @@ transform = Transform( 1, 0, -7.45058e-09, 0, 1, 0, 0, 0, 1, -0.0327864, -5.7220
transform = Transform( 1, 0, -7.45058e-09, 0, 1, 0, 0, 0, 0.2, 0, 0, 0 )
[node name="Player" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.35996 )
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.39596e-08, 0, 29.1651 )
hunger_tick_time = 75.0
[node name="cameras" type="Spatial" parent="."]
+2 -5
View File
@@ -699,7 +699,7 @@ shader_param/percent = 0.0
[sub_resource type="ShaderMaterial" id=31]
shader = ExtResource( 5 )
shader_param/percent = 0.31
shader_param/percent = 0.0
[sub_resource type="DynamicFont" id=34]
size = 30
@@ -714,15 +714,12 @@ script = ExtResource( 1 )
[node name="DungMan" parent="model_transform" instance=ExtResource( 2 )]
[node name="Skeleton" parent="model_transform/DungMan/Armature" index="0"]
bones/7/bound_children = [ NodePath("head_bone") ]
[node name="Dungee" parent="model_transform/DungMan/Armature/Skeleton" index="0"]
mesh = SubResource( 1 )
skin = SubResource( 2 )
[node name="head_bone" type="BoneAttachment" parent="model_transform/DungMan/Armature/Skeleton" index="1"]
transform = Transform( 1, -2.2206e-16, -1.42702e-19, -4.51773e-20, -0.000846088, 1, -2.2206e-16, -1, -0.000846088, -3.33339e-16, 0.00914785, -1.49698 )
transform = Transform( 1, -2.22125e-16, -1.00618e-18, -2.21397e-19, -0.00552645, 0.999985, -2.22127e-16, -0.999985, -0.00552645, -3.33269e-16, 0.0081066, -1.50005 )
bone_name = "Item"
[node name="ItemSpawn" type="Spatial" parent="model_transform/DungMan/Armature/Skeleton/head_bone"]