Added new intro and adjusted camera to start in the bedroom
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ed794b26f2
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8 files changed
+45
-16
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@@ -5,8 +5,8 @@ onready var target_node: Spatial = get_node(target)
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export var camera_lerp := 1.0
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var tracking_cameras = []
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onready var prev_camera: Camera = $camera_room_center/camera
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onready var current_camera: Camera = $camera_room_center/camera setget set_current_camera
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onready var prev_camera: Camera = $camera_room_bedroom/camera
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onready var current_camera: Camera = $camera_room_bedroom/camera setget set_current_camera
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func set_current_camera(new_value: Camera):
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prev_camera = current_camera
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@@ -12,6 +12,7 @@ onready var pause_menu = $"%pause_menu"
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func _ready():
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player.connect("starved_to_death", self, "_on_player_starved_to_death")
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day_timer.wait_time = time_per_day
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play_simple_dialog("intro")
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day_timer.start()
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func _process(delta):
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@@ -26,13 +27,16 @@ func _unhandled_input(event):
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toggle_pause_menu()
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func _on_player_starved_to_death():
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var node = Dialogic.start("starve")
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play_simple_dialog("starve")
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get_tree().change_scene(MainMenuScenePath)
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func play_simple_dialog(var dialog_name : String):
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var node = Dialogic.start(dialog_name)
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node.pause_mode = PAUSE_MODE_PROCESS
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add_child(node)
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get_tree().paused = true
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yield(node, "timeline_end")
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get_tree().paused = false
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get_tree().change_scene(MainMenuScenePath)
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func reset_day_timer():
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day_timer.start()
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