Added new intro and adjusted camera to start in the bedroom

This commit is contained in:
akshay committed 2022-08-21 11:33:03 -04:00
1 parent ed794b26f2
commit ef7a22a980
8 files changed
+45 -16

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+2 -2
View File
@@ -5,8 +5,8 @@ onready var target_node: Spatial = get_node(target)
export var camera_lerp := 1.0
var tracking_cameras = []
onready var prev_camera: Camera = $camera_room_center/camera
onready var current_camera: Camera = $camera_room_center/camera setget set_current_camera
onready var prev_camera: Camera = $camera_room_bedroom/camera
onready var current_camera: Camera = $camera_room_bedroom/camera setget set_current_camera
func set_current_camera(new_value: Camera):
prev_camera = current_camera
+6 -2
View File
@@ -12,6 +12,7 @@ onready var pause_menu = $"%pause_menu"
func _ready():
player.connect("starved_to_death", self, "_on_player_starved_to_death")
day_timer.wait_time = time_per_day
play_simple_dialog("intro")
day_timer.start()
func _process(delta):
@@ -26,13 +27,16 @@ func _unhandled_input(event):
toggle_pause_menu()
func _on_player_starved_to_death():
var node = Dialogic.start("starve")
play_simple_dialog("starve")
get_tree().change_scene(MainMenuScenePath)
func play_simple_dialog(var dialog_name : String):
var node = Dialogic.start(dialog_name)
node.pause_mode = PAUSE_MODE_PROCESS
add_child(node)
get_tree().paused = true
yield(node, "timeline_end")
get_tree().paused = false
get_tree().change_scene(MainMenuScenePath)
func reset_day_timer():
day_timer.start()