37 lines
903 B
GDScript

extends Reference
const NAME = "idle"
var ctx = null
func _init():
pass
func enter_from(state):
ctx.get_node("item_dump").enabled = false
ctx.get_node("coin_machine").enabled = false
ctx.get_node("%item_holder").add_enabled = true
ctx.get_node("%item_holder").remove_enabled = false # not possible
ctx.get_node("status_light").idle()
func exit_to(state):
pass
func on_coin_machine_coin_requirement_met(player):
assert(false, "coin machine should be disabled while idle")
func on_cook_timer_timeout():
assert(false, "cook timer shouldn't trigger while idle")
func on_item_holder_item_changed(item):
assert(item != null, "there should be no item to remove while idle")
ctx.change_state(ctx.StateHoldingItem.new())
func on_item_dump_completed():
assert(false, "item dump should be disabled")
func take_damage():
ctx.hp -= 1
if ctx.hp <= 0:
ctx.change_state(ctx.StateBroken.new())