Add rover game and such
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/level/Level.glb" type="PackedScene" id=1]
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[ext_resource path="res://scripts/Level.gd" type="Script" id=2]
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[sub_resource type="CylinderShape" id=1]
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height = 6.30212
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radius = 2.14679
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[node name="Level" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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[node name="RTG" type="StaticBody" parent="." index="81"]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://assets/moon_buggy/Beetle IX.glb" type="PackedScene" id=1]
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[ext_resource path="res://scripts/Beetle IX.gd" type="Script" id=2]
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[sub_resource type="AnimationNodeAdd2" id=1]
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filter_enabled = true
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filters = [ "Armature/Skeleton:Back Wheel.L", "Armature/Skeleton:Back Wheel.R", "Armature/Skeleton:Front Wheel.L", "Armature/Skeleton:Front Wheel.R", "Armature/Skeleton:Middle Wheel.L", "Armature/Skeleton:Middle Wheel.R" ]
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[sub_resource type="AnimationNodeAnimation" id=2]
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animation = "Wheel Turn-loop"
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[sub_resource type="AnimationNodeAnimation" id=3]
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animation = "Driving-loop"
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[sub_resource type="AnimationNodeBlendTree" id=4]
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nodes/Add2/node = SubResource( 1 )
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nodes/Add2/position = Vector2( 546.667, 80 )
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nodes/Animation/node = SubResource( 3 )
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nodes/Animation/position = Vector2( 213.333, 66.6667 )
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"nodes/Animation 2/node" = SubResource( 2 )
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"nodes/Animation 2/position" = Vector2( 160, 200 )
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nodes/output/position = Vector2( 813.333, 133.333 )
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node_connections = [ "Add2", 0, "Animation", "Add2", 1, "Animation 2", "output", 0, "Add2" ]
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[sub_resource type="AnimationNodeAnimation" id=5]
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animation = "Idle-loop"
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[sub_resource type="AnimationNodeAnimation" id=6]
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animation = "Reset"
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "Startup"
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[sub_resource type="AnimationNodeStateMachineTransition" id=8]
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[sub_resource type="AnimationNodeStateMachineTransition" id=9]
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[sub_resource type="AnimationNodeStateMachineTransition" id=10]
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xfade_time = 1.3
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[sub_resource type="AnimationNodeStateMachineTransition" id=11]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachine" id=12]
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states/driving/node = SubResource( 4 )
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states/driving/position = Vector2( 647.667, 97.6173 )
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states/idle/node = SubResource( 5 )
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states/idle/position = Vector2( 284.333, 83.8258 )
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states/reset/node = SubResource( 6 )
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states/reset/position = Vector2( 171, 180.523 )
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states/startup/node = SubResource( 7 )
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states/startup/position = Vector2( 457.667, 34.9054 )
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transitions = [ "reset", "idle", SubResource( 8 ), "idle", "startup", SubResource( 9 ), "startup", "driving", SubResource( 10 ), "driving", "idle", SubResource( 11 ) ]
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start_node = "reset"
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graph_offset = Vector2( -163, -60 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=13]
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[node name="Beetle IX" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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tree_root = SubResource( 12 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/playback = SubResource( 13 )
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parameters/driving/Add2/add_amount = 1.0
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