Updated crafting_station to have states
This commit is contained in:
parent
a4c7dcf21a
commit
383e868b2b
@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://scenes/item_holder.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scripts/crafting_machine.gd" type="Script" id=2]
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[ext_resource path="res://scripts/crafting_station/crafting_station.gd" type="Script" id=2]
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[ext_resource path="res://scenes/coin_machine.tscn" type="PackedScene" id=3]
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[sub_resource type="CylinderMesh" id=1]
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@ -11,17 +11,18 @@ radial_segments = 8
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[sub_resource type="ConvexPolygonShape" id=2]
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points = PoolVector3Array( -0.0608763, 0.449247, 0.974783, -0.0608763, -0.464612, -0.974783, -0.0608763, 0.449247, -0.974783, 0.974783, -0.464612, -0.0608763, -0.974783, -0.464612, 0.0608763, 0.974783, 0.449247, 0.0608763, 0.0606902, -0.464648, 0.97486, -0.974783, 0.449247, -0.0608763, 0.7071, 0.453517, -0.7071, -0.705748, -0.468, -0.705748, -0.7071, 0.453517, 0.7071, 0.7071, 0.453517, 0.7071, 0.705748, -0.468, 0.705748, -0.705748, -0.468, 0.705748, 0.705748, -0.468, -0.705748, -0.7071, 0.453517, -0.7071, 0.0606902, -0.464648, -0.97486, -0.974783, -0.464612, -0.0608763, 0.974783, -0.464612, 0.0608763, -0.0608763, -0.464612, 0.974783, 0.0606902, 0.449283, 0.97486, 0.0606902, 0.449283, -0.97486, 0.974783, 0.449247, -0.0608763, -0.974783, 0.449247, 0.0608763, -0.642208, -0.46642, 0.73398, -0.642208, -0.46642, -0.73398, 0.578116, -0.464071, -0.760529, 0.578116, -0.464071, 0.760529, 0.760589, -0.464107, 0.577971, -0.760589, -0.464107, 0.577971, -0.760589, -0.464107, -0.577971, 0.760589, -0.464107, -0.577971 )
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[node name="crafting_machine" type="Spatial"]
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[node name="crafting_station" type="Spatial"]
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script = ExtResource( 2 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.372095, 0 )
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mesh = SubResource( 1 )
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[node name="status_label" type="Label3D" parent="MeshInstance"]
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[node name="progress_text" type="Label3D" parent="MeshInstance"]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.737837, 0 )
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billboard = 1
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transform = Transform( -8.74228e-08, 0, 2, 0, 2, 0, -2, 0, -8.74228e-08, -0.455111, 1.28108, 1.98935e-08 )
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modulate = Color( 0, 0, 0, 1 )
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text = "Progress: 20%"
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[node name="StaticBody" type="StaticBody" parent="."]
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@ -29,19 +30,24 @@ billboard = 1
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.372095, 0 )
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shape = SubResource( 2 )
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[node name="slot_1" parent="." instance=ExtResource( 1 )]
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[node name="item_slot_1" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
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[node name="slot_2" parent="." instance=ExtResource( 1 )]
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[node name="item_slot_2" parent="." groups=["crafting_item_slots"] instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6 )
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[node name="craft_item_holder" parent="." instance=ExtResource( 1 )]
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[node name="item_holder" parent="." instance=ExtResource( 1 )]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3 )
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add_enabled = false
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[node name="coin_machine" parent="." instance=ExtResource( 3 )]
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unique_name_in_owner = true
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[connection signal="item_changed" from="slot_1" to="." method="_on_slot_1_item_changed"]
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[connection signal="item_changed" from="slot_2" to="." method="_on_slot_2_item_changed"]
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[connection signal="item_changed" from="craft_item_holder" to="." method="_on_craft_item_holder_item_changed"]
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[node name="gen_timer" type="Timer" parent="."]
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unique_name_in_owner = true
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one_shot = true
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[connection signal="item_changed" from="item_holder" to="." method="_on_item_holder_item_changed"]
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[connection signal="coin_requirement_met" from="coin_machine" to="." method="_on_coin_machine_coin_requirement_met"]
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[connection signal="timeout" from="gen_timer" to="." method="_on_gen_timer_timeout"]
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@ -3,7 +3,7 @@
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[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/moonbase_whitebox/Moonbase_Whitebox.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/power_station.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/crafting_machine.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/crafting_station.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/item_generator.tscn" type="PackedScene" id=5]
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[ext_resource path="res://item_types/ore.tres" type="Resource" id=6]
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[ext_resource path="res://recipes/all_recipes.tres" type="Resource" id=7]
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@ -137,6 +137,7 @@ text = "Ore Conveyor"
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[node name="item_generator" parent="Ore_Conveyor_Room" instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 3.27826e-07, 0, 1, 0, -3.27826e-07, 0, 1, -1.69954, 0, -7.67125 )
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gen_item = ExtResource( 6 )
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gen_time = 2.0
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[node name="Machine_Label" type="Label3D" parent="Ore_Conveyor_Room/item_generator"]
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transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 1.88, 3, -1.043 )
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@ -151,12 +152,13 @@ transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4.309, 0 )
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modulate = Color( 0, 0, 0, 1 )
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text = "Crafting"
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[node name="crafting_machine" parent="Crafting_Room" instance=ExtResource( 4 )]
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transform = Transform( -0.00331603, 0, 0.999994, 0, 1, 0, -0.999994, 0, -0.00331603, -2.251, 0, -7.486 )
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[node name="crafting_station" parent="Crafting_Room" instance=ExtResource( 4 )]
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transform = Transform( -2.98023e-08, 0, -0.999999, 0, 1, 0, 0.999999, 0, -2.98023e-08, 1.01718, 0, -7.486 )
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recipes = ExtResource( 7 )
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gen_time = 2.0
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[node name="Machine_Label" type="Label3D" parent="Crafting_Room/crafting_machine"]
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transform = Transform( -1.11759e-07, 0, -3, 0, 3, 0, 3, 0, -1.11759e-07, 1.29471, 3, 1.998 )
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[node name="Machine_Label" type="Label3D" parent="Crafting_Room/crafting_station"]
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transform = Transform( -1.3411e-07, 0, 3, 0, 3, 0, -3, 0, -1.3411e-07, -1.295, 3, 1.998 )
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modulate = Color( 0, 0, 0, 1 )
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text = "TRANSFORMATRON"
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@ -18,10 +18,10 @@ transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2.11515, -0.712185 )
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modulate = Color( 0, 0, 0, 1 )
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text = "Progress: 20%"
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[node name="item_slot_1" parent="." groups=["item_slots"] instance=ExtResource( 2 )]
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[node name="item_slot_1" parent="." groups=["conveyor_item_slots"] instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, 0 )
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[node name="item_slot_2" parent="." groups=["item_slots"] instance=ExtResource( 2 )]
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[node name="item_slot_2" parent="." groups=["conveyor_item_slots"] instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 0 )
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[node name="coin_machine" parent="." instance=ExtResource( 1 )]
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@ -3,6 +3,17 @@ class_name RecipeDB
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export(Array, Resource) var recipes
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func validate():
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for recipe in recipes:
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if recipe == null:
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assert(0)
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return false
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for item_type in recipe.item_type_slots:
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if item_type == null:
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assert(0)
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return false
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return true
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func find_recipe(in_item_types) -> Resource:
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assert(in_item_types.size() != 0)
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var in_items = {}
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@ -13,12 +24,16 @@ func find_recipe(in_item_types) -> Resource:
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in_items[in_item_type] = 1
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for recipe in recipes:
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assert(recipe != null)
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if recipe.item_type_out == null or recipe.item_type_slots.size() == 0:
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continue
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var items = recipe.item_type_slots
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# build cost map
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var total_cost = {}
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for item_type in items:
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assert(item_type != null)
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if item_type == null:
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continue
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if total_cost.has(item_type):
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total_cost[item_type] += 1
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else:
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@ -1,51 +0,0 @@
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extends Spatial
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export var recipes: Resource
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# Called when the node enters the scene tree for the first time.
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func _ready():
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assert(recipes != null)
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update_coin_machine_status()
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func get_craft_recipe_item():
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var items_in_slots = [$slot_1.item_in_hold.item_type, $slot_2.item_in_hold.item_type]
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return recipes.find_recipe(items_in_slots)
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func can_craft_recipe():
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return get_craft_recipe_item() != null
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func craft_item():
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var crafted_item = get_craft_recipe_item()
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if crafted_item == null:
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return
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$slot_1.destroy_item()
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$slot_2.destroy_item()
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$craft_item_holder.spawn_item(crafted_item)
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func _on_coin_machine_coin_requirement_met(player):
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if not $slot_1.has_item():
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print("Slot 1 item missing")
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return
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if not $slot_2.has_item():
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print("Slot 2 item missing")
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return
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craft_item()
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func should_enable_coin_machine():
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if $craft_item_holder.has_item():
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return false
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if not $slot_1.has_item() or not $slot_2.has_item():
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return false
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return can_craft_recipe()
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func update_coin_machine_status():
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$coin_machine.enabled = should_enable_coin_machine()
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func _on_craft_item_holder_item_changed(item):
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update_coin_machine_status()
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func _on_slot_1_item_changed(item):
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update_coin_machine_status()
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func _on_slot_2_item_changed(item):
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update_coin_machine_status()
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53
scripts/crafting_station/crafting_station.gd
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53
scripts/crafting_station/crafting_station.gd
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@ -0,0 +1,53 @@
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extends Spatial
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export var recipes: Resource
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export var gen_time : float = 10.0
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const StateIdle = preload("res://scripts/crafting_station/state/idle.gd")
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const StateWorking = preload("res://scripts/crafting_station/state/working.gd")
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const StateBlocked = preload("res://scripts/crafting_station/state/blocked.gd")
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onready var item_holder = $"%item_holder"
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onready var coin_machine = $"%coin_machine"
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onready var gen_timer = $"%gen_timer"
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onready var progress_text = $"%progress_text"
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var item_slots = null
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var state = null
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func _ready():
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assert(recipes != null)
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recipes.validate()
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item_slots = get_tree().get_nodes_in_group("crafting_item_slots")
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assert(item_slots != null)
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for item_slot in item_slots:
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item_slot.connect("item_changed", self, "_on_slot_item_changed")
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gen_timer.wait_time = gen_time
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state = StateIdle.new()
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state.ctx = self
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state.enter_from(null)
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print("crafting_station: NULL -> ", state.NAME)
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func _process(delta):
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state.update(delta)
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func change_state(new_state, user_data = null):
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print("crafting_station: ", state.NAME, " -> ", new_state.NAME)
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new_state.ctx = self
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state.exit_to(new_state)
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new_state.enter_from(state, user_data)
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state = new_state
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func _on_coin_machine_coin_requirement_met(player):
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state.on_coin_machine_coin_requirement_met(player)
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func _on_gen_timer_timeout():
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state.on_gen_timer_timeout()
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func _on_slot_item_changed(item):
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state.on_slot_item_changed(item)
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func _on_item_holder_item_changed(item):
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state.on_item_holder_item_changed(item)
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35
scripts/crafting_station/state/blocked.gd
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35
scripts/crafting_station/state/blocked.gd
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extends Reference
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const NAME = "blocked"
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var ctx = null
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func _init():
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pass
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func enter_from(state, block_string = null):
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ctx.progress_text.text = block_string
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ctx.coin_machine.enabled = false
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ctx.item_holder.add_enabled = true
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = true
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item_slot.remove_enabled = true
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func exit_to(state):
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pass
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func update(delta):
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pass
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func on_coin_machine_coin_requirement_met(player):
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assert(false)
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func on_gen_timer_timeout():
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assert(false)
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func on_slot_item_changed(item):
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pass
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func on_item_holder_item_changed(item):
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if item == null:
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ctx.change_state(ctx.StateIdle.new())
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52
scripts/crafting_station/state/idle.gd
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52
scripts/crafting_station/state/idle.gd
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@ -0,0 +1,52 @@
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extends Reference
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const NAME = "idle"
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var ctx = null
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var item_to_craft = null
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func _init():
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pass
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func enter_from(state, user_data = null):
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = true
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item_slot.remove_enabled = true
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ctx.item_holder.add_enabled = true
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ctx.progress_text.text = "Ready!"
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update_coin_machine_status()
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func exit_to(state):
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pass
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func update(delta):
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pass
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func on_coin_machine_coin_requirement_met(player):
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item_to_craft = get_craft_recipe_item()
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assert(item_to_craft != null)
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ctx.change_state(ctx.StateWorking.new(), item_to_craft)
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func on_gen_timer_timeout():
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assert(false, "gen timer shouldn't trigger while idle")
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func on_slot_item_changed(item):
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# enable coin machine if you have a valid combo of items
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update_coin_machine_status()
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func on_item_holder_item_changed(item):
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# if target spot is occupied, go to blocked state
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if item != null:
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ctx.change_state(ctx.StateBlocked.new(), "Blocked!")
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func get_craft_recipe_item():
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var items_in_slots = []
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for item_slot in ctx.item_slots:
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if item_slot.has_item():
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items_in_slots.append(item_slot.item_in_hold.item_type)
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if items_in_slots.empty():
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return null
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return ctx.recipes.find_recipe(items_in_slots)
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func update_coin_machine_status():
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ctx.coin_machine.enabled = get_craft_recipe_item() != null
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45
scripts/crafting_station/state/working.gd
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45
scripts/crafting_station/state/working.gd
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extends Reference
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const NAME = "working"
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var ctx = null
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var crafting_item = null
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func _init():
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pass
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func enter_from(state, item_to_craft = null):
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crafting_item = item_to_craft
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assert(crafting_item != null)
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ctx.coin_machine.enabled = false
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ctx.item_holder.add_enabled = false
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for item_slot in ctx.item_slots:
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item_slot.add_enabled = false
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item_slot.remove_enabled = false
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ctx.gen_timer.start()
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ctx.progress_text.text = "Progress: 0%"
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func exit_to(state):
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pass
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func update(delta):
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var time_left : float = ctx.gen_timer.time_left
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var time_passed : float = ctx.gen_time - time_left
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var percent_complete : float = (time_passed / ctx.gen_time) * 100.0
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ctx.progress_text.text = "Progress: %d%%" % percent_complete
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func on_coin_machine_coin_requirement_met(player):
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assert(false, "coin machine should be disabled while crafting")
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func on_gen_timer_timeout():
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for item_slot in ctx.item_slots:
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if item_slot.has_item():
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item_slot.destroy_item()
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ctx.item_holder.spawn_item(crafting_item)
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ctx.change_state(ctx.StateBlocked.new(), "Finished: %s" % crafting_item.name)
|
||||
|
||||
func on_slot_item_changed(item):
|
||||
assert(item == null, "slot items can only be destroyed at this point")
|
||||
|
||||
func on_item_holder_item_changed(item):
|
||||
assert(item.item_type == crafting_item, "only the crafted item can be added to the item holder")
|
@ -8,7 +8,7 @@ var item_slots
|
||||
|
||||
func _ready():
|
||||
assert(gen_item != null)
|
||||
item_slots = get_tree().get_nodes_in_group("item_slots")
|
||||
item_slots = get_tree().get_nodes_in_group("conveyor_item_slots")
|
||||
assert(item_slots != null)
|
||||
for item_slot in item_slots:
|
||||
item_slot.connect("item_changed", self, "_on_item_slot_item_changed")
|
||||
@ -22,7 +22,7 @@ func update_progress_viz():
|
||||
var time_left : float = $"%gen_timer".time_left
|
||||
var time_passed : float = gen_time - time_left
|
||||
var percent_complete : float = (time_passed / gen_time) * 100.0
|
||||
$"%progress_text".text = "Progress: %.2f " % percent_complete
|
||||
$"%progress_text".text = "Progress: %d%%" % percent_complete
|
||||
|
||||
func _process(delta):
|
||||
update_progress_viz()
|
||||
|
Loading…
x
Reference in New Issue
Block a user