Fix laggy activation
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921ebc01f2
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@ -7,6 +7,7 @@ export var inventory = { "ore" : 0 }
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var health: int = 4 setget set_health
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var item_in_hand
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var move_enabled: bool = true
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onready var move_playback = $DungMan/AnimationTree["parameters/Move/playback"]
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# Called when the node enters the scene tree for the first time.
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@ -15,6 +16,8 @@ func _ready():
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move_playback.travel("idle")
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func _physics_process(delta):
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if not move_enabled:
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return
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var input = Vector3(Input.get_axis("left", "right"), 0.0, Input.get_axis("up", "down"))
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var motion = Plane.PLANE_XZ.project(get_viewport().get_camera().global_transform.basis.xform(input)).normalized() * SPEED
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if motion.length_squared() > EPSILON:
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@ -70,10 +73,12 @@ func modify_inventory(item_name, item_amount):
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func _unhandled_input(event):
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if event.is_action_pressed("action"):
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$DungMan/AnimationTree["parameters/Activate/active"] = true
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move_enabled = false
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yield(get_tree().create_timer(0.2), "timeout")
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for area in $"%TriggerVolume".get_overlapping_areas():
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if try_trigger_interact(area):
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break
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move_enabled = true
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func try_trigger_interact(area):
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var owner = area
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